12 Camera(
const glm::vec3& position = glm::vec3(0.0f, 0.0f, 0.0f),
13 const glm::vec3& front = glm::vec3(1.0f, 0.0f, 0.0f),
14 const glm::vec3& up = glm::vec3(0.0f, 1.0f, 0.0f),
16 float elevation = 0.0f,
19 const float minRenderDistance = 1,
20 const float maxRenderDistance = 10000);
const glm::vec3 & getPosition() const
Definition camera.h:57
const glm::vec3 & getFront() const
Definition camera.h:58
const glm::vec3 & getUp() const
Definition camera.h:59
void update()
Updates the camera position and orientation.
Definition camera.cpp:30
float m_elevation
Elevation angle of the camera (in °).
Definition camera.h:70
glm::vec3 m_right
Normalized direction to the right of camera (in scene unit).
Definition camera.h:67
void setPosition(const glm::vec3 &position)
Definition camera.cpp:87
void computeNewPosition(const std::array< bool, 1024 > &keyStates, float deltaTime)
Compute new camera position.
Definition camera.cpp:41
float m_speed
Camera speed (in scene unit/sec).
Definition camera.h:72
const float m_minRenderDistance
Minimal rendering distance (in scene unit).
Definition camera.h:75
glm::vec3 m_front
Normalized direction towards which the camera is oriented (in scene unit).
Definition camera.h:65
float m_fov
Camera field of view (in °).
Definition camera.h:73
glm::vec3 m_position
Camera position (in scene unit).
Definition camera.h:64
void configurePerspective(double aspectRatio)
Configure camera perspective.
Definition camera.cpp:26
void computeNewOrientation(const double xOffset, const double yOffset)
Compute new camera orientation.
Definition camera.cpp:64
float m_azimuth
Azimut angle of the camera (in °).
Definition camera.h:69
void setSpeed(float speed)
Definition camera.cpp:91
Camera(const glm::vec3 &position=glm::vec3(0.0f, 0.0f, 0.0f), const glm::vec3 &front=glm::vec3(1.0f, 0.0f, 0.0f), const glm::vec3 &up=glm::vec3(0.0f, 1.0f, 0.0f), float azimuth=0.0f, float elevation=0.0f, float speed=50.0f, float fov=45.0f, const float minRenderDistance=1, const float maxRenderDistance=10000)
Definition camera.cpp:3
glm::vec3 m_up
Normalized direction to top of camera (in scene unit).
Definition camera.h:66
const float getSpeed() const
Definition camera.h:60
const float m_maxRenderDistance
Maximal rendering distance (in scene unit).
Definition camera.h:76