Particle​ Simulation Documentation
Loading...
Searching...
No Matches
Camera Member List

This is the complete list of members for Camera, including all inherited members.

Camera(const glm::vec3 &position=glm::vec3(0.0f, 0.0f, 0.0f), const glm::vec3 &front=glm::vec3(1.0f, 0.0f, 0.0f), const glm::vec3 &up=glm::vec3(0.0f, 1.0f, 0.0f), float azimuth=0.0f, float elevation=0.0f, float speed=50.0f, float fov=45.0f, const float minRenderDistance=1, const float maxRenderDistance=10000)Camera
computeNewOrientation(const double xOffset, const double yOffset)Camera
computeNewPosition(const std::array< bool, 1024 > &keyStates, float deltaTime)Camera
configurePerspective(double aspectRatio)Camera
getFront() constCamerainline
getPosition() constCamerainline
getSpeed() constCamerainline
getUp() constCamerainline
m_azimuthCameraprivate
m_elevationCameraprivate
m_fovCameraprivate
m_frontCameraprivate
m_maxRenderDistanceCameraprivate
m_minRenderDistanceCameraprivate
m_positionCameraprivate
m_rightCameraprivate
m_speedCameraprivate
m_upCameraprivate
setPosition(const glm::vec3 &position)Camera
setSpeed(float speed)Camera
update()Camera