Particle Simulation Documentation
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Here is a list of all functions with links to the classes they belong to:
- a -
addParticle() :
Universe
addTrailPoint() :
Particle
applyAccelerationToParticles() :
Universe
- b -
Box() :
Box
- c -
Camera() :
Camera
clear() :
Renderer
computeBoxesCollision() :
Universe
computeGravitationalForces() :
Universe
computeNewOrientation() :
Camera
computeNewPosition() :
Camera
computeParticleCollisions() :
Universe
configurePerspective() :
Camera
cursorPosCallback() :
Renderer
- d -
drawBoxes() :
Renderer
- f -
framebufferSizeCallback() :
Renderer
- g -
getAcceleration() :
Particle
getColor() :
Particle
getFront() :
Camera
getIsGravity() :
Universe
getMass() :
Particle
getParticles() :
Universe
getPosition() :
Camera
,
Particle
getRadius() :
Particle
getRunTime() :
Renderer
getSpeed() :
Camera
getTrail() :
Particle
getUp() :
Camera
getVelocity() :
Particle
getVX() :
Particle
getVY() :
Particle
getVZ() :
Particle
getX() :
Particle
getY() :
Particle
getZ() :
Particle
- i -
ImGuiControlsMenu() :
Renderer
ImGuiInformationMenu() :
Renderer
ImGuiParticleEditorMenu() :
Renderer
ImGuiParticleViewerMenu() :
Renderer
initializeGLFW() :
Renderer
initializeImGui() :
Renderer
initializeImPlot() :
Renderer
isRunning() :
Renderer
- k -
keyboardCallback() :
Renderer
- m -
makeStep() :
Universe
- p -
Particle() :
Particle
- r -
render() :
Renderer
Renderer() :
Renderer
renderImGui() :
Renderer
renderParticleTrail() :
Renderer
- s -
saveStep() :
Universe
setAcceleration() :
Particle
setAX() :
Particle
setAY() :
Particle
setAZ() :
Particle
setMass() :
Particle
setPosition() :
Camera
,
Particle
setRadius() :
Particle
setSpeed() :
Camera
setVelocity() :
Particle
setVX() :
Particle
setVY() :
Particle
setVZ() :
Particle
setX() :
Particle
setY() :
Particle
setZ() :
Particle
swapBuffers() :
Renderer
- t -
toggleGravity() :
Universe
toggleSpectatorMode() :
Renderer
- u -
Universe() :
Universe
update() :
Camera
,
Particle
- ~ -
~Renderer() :
Renderer
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